Help > Game rules > Spare cells

# Spare cells

A game can have two spare cells. Each cell contains a card, or it may be empty. The card in a spare cell is available to all players to combine with cards from your hand or from the table.

It is not allowed to play a card from a spare cell before you have played a card from your hand.

## Only deal to the spares at the start of the game

With this option set, at the start of the game a card is dealt to each spare cell. After you played the card from a cell, that cell remains empty for the rest of the game.

## Deal each turn to empty spares

With this option set, at the start of the game a card is dealt to each spare cell like with the previous option. But if a card is played from a spare cell, then at the start of the next player's turn, a new card is dealt from the stock to that cell.

## You may play onto the spares

Like before, cards are dealt to the spare cells at the start of the game. But now, if you have played a card from a spare cell, you may play another card from the table or from your hand onto the empty cell. If you don't play to an empty cell, a card is dealt to that cell when the next player's turn starts.

It is not allowed to win the game by playing to a spare cell.

## Games with this rule

Of the built-in games in RRRummy, only Accelleration and Rozzy use spare cells.

No other Rummy type game, including Tile Rummy, uses spare cells this way.

## See also:

- Game rules overview