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@start.1=
    In this tutorial, you will learn the basic rules of the game, and how to play it.<br>
    <br>
    RRRummy offers many different games, each having their own variations of the rules.<br>
    In this tutorial you will play a game of <b>Demo Rummy</b>, a variation that is similar to <b>Tile Rummy</b>
    but with a slightly relaxed joker rule.<br>
    <br>
    <span class="do">Click <u>Next</u> to continue.</span>

@start.2=
    Before you can play a game, you must start a table.<br>
    <br>
    <i>You can start a new table with the menu: <b>Start New Game, Computer Game</b>,<br>
    Then click on one of the listed <b>tables</b></i>.<br>
    <br>
    <span class="do">Start a game of <u>Demo Rummy</u> now.</span>

@toss.1=
    Ok. Before each game, one tile (or card) is drawn for each player, to see who will have the first turn.<br>
    The player who draws the higher valued tile begins.<br>
    <br>
    11 is higher than 7, so in this game, you begin.<br>
    <br>
    <span class="do">In the <i>Toss</i> window, click <u>Continue</u>.</span>

@deal.1=
    Fine. Now the actual game will begin.<br>
    <br>
    At the start of this game, each player is dealt 14 tiles.<br>
    <br>
    <span class="do">When all tiles have been dealt, click <u>Next</u>.</span>

@turn1.1=
    Good. Now let's explain the basic rules of the game.<br>
    <br>
    Your aim is to ged rid of all your tiles before your opponent does. To achieve that, you must play your tiles in <b>melds</b> (groups) of three or more.<br>
    <br>
    There are two valid ways to play your tiles:<br>
    &#x2022; in a <b>run</b>, that is three or more tiles of the same color, with consecutive numbers<br>
    &#x2022; in a <b>set</b>, that is three or four tiles with the same numbers, in different colors<br>
    <br>
    <span class="do">Click <u>Next</u> to continue.</span>

@turn1.2=
    As you can see, you currently have a run of <@1@> in your hand. It is already set apart by the program to assist you.<br>
    <br>
    But wait! There is one more important rule in this game: the first tiles you play must have a total value of <b>30 or more</b>.<br>
    8 + 9 + 10 = 27, so that is not enough; you cannot play your tiles yet.<br>
    <br>
    <span class="do">Click <u>Next</u> to continue.</span>

@turn1.3=
    Whenever you can't play, or don't want to, you have to draw another tile from the <b>stock</b> (that's the collection of faced down tiles at the right of the screen).<br>
    <br>
    <i>To draw a tile from the stock, either:<br>
    &#x2022; <b>click</b> anywhere in the stock, or<br>
    &#x2022; use the menu: <b>Playing The Game, Draw</b>, or<br>
    &#x2022; use the menu: <b>Playing The Game, End Turn</b></i><br>
    <br>
    <span class="do">Draw a tile from the stock now.</span>

@turn2.1=
    Well done.<br>
    <br>
    You have drawn a <@1@>, so you now have a run of <@2@> in your hand.
    These points add up to well above 30, so it is a valid run to play as your first tiles.<br>
    <br>
    But by drawing another tile, you have ended your turn. It's the computer's turn now, and you have to wait until the computer is finished before you can play your tiles.<br>
    <br>
    <span class="do">Click <u>Next</u> to let the computer play</span>

@turn3.1=
    Ok, it's your turn again.<br>
    <br>
    Now you can play that run of <@1@>.<br>
    <br>
    <i>There are two slightly different ways to move a tile:<br>
    &#x2022; <b>click</b> on the tile, hold the mouse button and <b>drag</b> the tile to its new location, or<br>
    &#x2022; <b>click</b> once on the tile, move the mouse to its new location (the tile is glued to the mouse pointer), and <b>click again</b> to drop it.</i><br>
    <br>
    <span class="do">Pick up the <@2@> from your hand now and drop it anywhere at an empty spot on the table</span>

@turn3.2=
    Excellent! Now we have to add the <@1@> to the <@2@>.<br>
    <br>
    <i>To add a new tile to a tile or meld on the table, drop the new tile on top of the one alreay on the table,
    or immediately next to it. The new tile will snap into its place.</i><br>
    <br>
    <span class="do">Now pick up the <@1@> from your hand and add it to the <@2@></span>

@turn3.3=
    Well done! Two more tiles to go.<br>
    <br>
    <span class="do">Add the <@1@> to the <@2@>, then the <@3@></span>

@turn3.4=
    Great!<br>
    You can't play any more tiles now, so let's end your turn.<br>
    <br>
    <i>To end your turn, either:<br>
    &#x2022; click anywhere in the <b>stock</b>, or<br>
    &#x2022; use the menu: <b>Playing The Game, End Turn</b></i><br>
    <br>
    <span class="do">End your turn now</span>

@turn5.1=
    Did you see how the computer added a <@1@> to an existing run on the table?<br>
    We can do the same trick.<br>
    <br>
    <span class="do">Add your <@2@> to the run <@3@> now</span>

@turn5.2=
    Well done.<br>
    <br>
    Do you see that set of <@1@>?
    You have a <@2@> that could be added and form a set of four differently colored tiles.<br>
    <br>
    <i>In a real game, it is sometimes tactically better not to play everything you can, and instead save some tiles for the future.
    But in this tutorial, we'll play our <@2@> too.</i><br>
    <br>
    <span class="do">Add your <@2@> to the <@1@> set now</span>

@turn5.3=
    Fine. Now there is nothing left we could play.<br>
    <br>
    <span class="do">End your turn now</span>

@turn7.1=
    Did you notice that the computer took the <@1@> you played in your previous turn, and used it in a new run?<br>
    That's what makes Tile Rummy games so interesting: you can use tiles that are already on the table.
    Experienced RRRummy players might even completely rearrange all tiles, as long as in the end all tiles form valid runs or sets of three tiles or more.<br>
    <br>
    But let's start simple. You have a <@2@> and a <@3@>.
    You can take the <@4@> that's on the table and form a new set of 7's.<br>
    <br>
    <span class="do">Take the <@4@> from the table and form a new set together with your <@2@> and <@3@></span>

@turn7.2=
    Excellent!<br>
    <br>
    That's all you can play for the moment, so<br>
    <br>
    <span class="do">End your turn now</span>

@turn9.1=
    The computer couldn't play so it drew a tile from the stock.<br>
    <br>
    We still can't play anything, so<br>
    <br>
    <span class="do">Draw a tile from the stock now</span>

@turn10.1=
    The tile with the smiling face you just have drawn, is called a <b>joker</b>. You can use a joker anywhere you like, instead of any other tile.
    That way you can play certain melds even if you haven't got all the tiles.<br>
    <br>
    We'll see how to use the joker in your next turn.<br>
    <br>
    <span class="do">Click <u>Next</u> now to let the computer play first</span>

@turn11.1=
    Ok. As you can see, you have a <@1@> and a <@2@>, but you're missing the <@3@>. That's where you can use the joker (<@4@>).<br>
    <br>
    <span class="do">Play a new run of <@5@> now</span>

@turn11.2=
    Well done. That's all you can play in this turn.<br>
    <br>
    <span class="do">Now end your turn</span>

@turn13.1=
    The computer <b>replaced</b> the joker with the actual <@1@> tile, and re-used the joker in a new run.<br>
    <br>
    Different games may have different rules for how to use and re-use jokers. But RRRummy offers you help during the game.<br>
    <br>
    <span class="do">Try and pick up the joker</span>

@turn13.2=
    Do you notice the explanation in red at the bottom of the RRRummy screen?<br>
    Whenever you try something that won't go, RRRummy tells you why it doesn't go.<br>
    <br>
    In this case, you can't pick up the joker because you must replace a joker with the tile it stands for, before you can pick it up.
    (Other games may use different variations of the Joker rule.)<br>
    <br>
    Fortunately, we have the matching <@1@>.<br>
    <br>
    <span class="do">Play your <@1@> and drop it onto the meld <@2@></span>

@turn13.3=
    Well done.<br>
    <br>
    But now there is a joker laying around loose. All tiles on the table must be contained in runs or sets of three or more tiles, so we have to play that joker somewhere.<br>
    <br>
    In some games you have to use the joker to play a new meld, but in Demo Rummy you can add it to an existing meld. Let's use it to get rid of our <@1@>.<br>
    <br>
    <span class="do">Add the joker to the <@2@> run, then add your <@1@></span>.

@turn13.4=
    Fine. Let's also play that <@1@> and form a new set with our <@2@> and <@3@><br>
    <br>
    <span class="do">Play a new set of <@4@> now</span>

@turn13.5=
    Excellent. We can't play anything else, so<br>
    <br>
    <span class="do">End your turn now</span>

@turn15.1=
    We can't play our <@1@> anywhere.<br>
    <br>
    <span class="do">Draw a tile from the stock now</span>

@turn17.1=
    Often, you can play complicated moves, using tiles from one meld to free tiles from another meld. 
    Those moves are not always easy to spot, if you are not an experienced player. 
    While you are still learning the game, it can be useful to ask the computer to give you a hint.<br>
    <br>
    <i>You can ask for a hint from the menu: <b>Playing The Game, Hint, Show hint</b></i><br>
    <br>
    Because asking the computer for a hint is actually cheating, any game where you asked a hint won't be counted in your game statistics.<br>
    <br>
    <span class="do">Ask for a hint now</span><br>
    <br>
    <i>Watch closely how the computer shows you what you can play!</i>

@turn17.2=
    Good. The computer has shown us a clever move.<br>
    <br>
    <span class="do">Now play the same move that the computer showed us</span><br>
    <br>
    <span class="small">1. Move the <@1@> to the set of <@2@><br>
    2. Then take the <@3@> from that set and use it to form a new run of <@4@></span>

@turn17.3=
    Well done! You have now played all your tiles. The only thing left for you to do is to end your turn, and you will have won this game!<br>
    <br>
    <span class="do">End your turn now</span>

@over.1=
    Congratulations!<br>
    <br>
    If you win the game, the face value of all tiles in all your opponents' hands are added together, and that is your score.
    If you lose, the total value of all tiles in your hand is subtracted from your total score.<br>
    <br>
    <span class="do">In the <i>Game Over</i> window, click <u>Leave table</u></a>

@finish=
    This completes this tutorial.<br>
    <br>
    In this tutorial, you have learned the basic rules of Tile Rummy games, and how to play such games in RRRummy.
    Be sure to read the help file, especially the Game Rules section to learn about all possible variations in rules.<br>
    <br>
    <b>Have fun playing RRRummy!</b>

