                                                                                          Juli 14, 1996


	                                Werwolf 
                    "the beginning of a helicopter simulation"

			     by

                   Wolfgang F. Engel CIS: 101527,3124
                   32bit OS/2 application using the DIVE API
                   
System requirements:
- OS/2 Warp with 8 MB                   
- game server correctly installed for full - screen mode. 
  Newest DIVE.DLL and Gamesvr.dll is provided.
- a small place on your hard disk
- a keyboard 

Usage:
Up arrow: high
Down arrow: low
Left arrow: turn left
Right arrow: turn right
Page up and down: speed

Features:
- High resolution 
- Pentium optimized assemblercode (but not fast enough)
- Raycasting based on the Height Mapping algorithm from Peter Freese in 
  "More Tricks of the Game Programming Gurus"
- Color.bmp is made with Vista Pro and Photoshop
- Height.bmp with Vista Pro

Bugs:
A lot ???
Please e- mail me any bugs.

Problems installing the Game Server:
Often svga.exe is not correctly installed. You should copy svga.exe 
in x:\OS2 and call it < svga.exe on init >.
  
Benchmarks:
On my P75 between 10 and 18 fps with 256 colors. It would be fine, if
you can mail me your benchmarks.

The future:
- improved color management
- improved performance

Thanks to 
Peter Freese, Kenneth Porter, John de Goes, Lauren Post and 
all the people on GAMEDEV.








